Player_in_game = true; publicVariable "Player_in_game"; Fn_Player_in_game = { { if (Side _x == PlayerSide) then { (group _x) addGroupIcon ["x_art"]; (group _x) setGroupIconParams [[0,1,0,1],name _x,0.6,true]; setGroupIconsVisible [true,false]; }; } forEach PlayableUnits; }; "Player_in_game" addPublicVariableEventHandler {[] Spawn Fn_Player_in_game}; [] Spawn Fn_Player_in_game;